|Fireflies||6 (Total: 8 - 4/4)|
|Magic Orb||(70 gems)|
|Target score||500 points|
|Level 1313||Level 1314||Level 1315|
There is no hope to wake more than a single firefly. Lava bees will turn the first board into a nightmare almost immediately, and three colors make matches in the small channels highly unlikely. So even if you could cool the lava there, you will never be able to clear it with so few moves and so much lava.
- 1st board: Bring water to the first firefly. Also try to make use of the Mystery Eggs to charge the Magic Orb. Use it between the fireflies. Then exit - probably on one of the the last moves.
- 2nd board: Clear the entry. Then use the Magic Orb - or a Dynamite booster - to wake up two more fireflies.
Element notes Edit
Outcomes of Mystery Eggs Edit
First board Edit
|Horizontal 2-way line blast||15%|
|Vertical 2-way line blast||15%|
Second board Edit
|+47.14% Magic Orb meter||50%|
Special items Edit
All boards Edit
|Mystery egg||None (Fixed layout)|
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