Level 180 is the tenth level in Harlequin Dreams. To pass this level, you must bring down 12 totems and reach 1,000 points in 22 moves or fewer.
There's no particular difficulty on this level. You should follow the strategy and don't waste any moves.
First board: Get the totems down by yourself, without Color burst from the Magic Orb. It shouldn't be that hard - if you have a lucky setup. Otherwise you might find yourself needing so many moves, that there is no chance to pass the second board anymore. After doing so, match the center column and progress to the next board.
Second board: Firstly, match the top row. Then use your Color Burst. Afterwards, it shouldn't be hard to bring down the totems - if you have a lucky setup. Otherwise you will run out of moves here, which is the case in most games. After accomplishing that task, match the left column and progress to the next board.
Third board: It's important for you to go "upstairs" - bring down the bottom totem first, then the one next to it and so on, going from the left to the right side. Even without Magic Orb's or Color Burst, you can bring down all the totems. But usually there is no hope and no chance, as with the usual two or three moves left (if any) you can not even get down a single totem at all.
King has removed five moves from the level, which makes it practically impossible to solve without extra boosters, as there are just too few moves now.