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[[Category:Totems Levels]] |
[[Category:Totems Levels]] |
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[[Category:Levels with 31-40 moves]] |
[[Category:Levels with 31-40 moves]] |
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+ | [[Category:Toys 'R' Joy Levels]] |
Revision as of 15:57, 17 July 2014
Level | Past Versions |
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Level 210
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Episode | Toys 'R' Joy |
Level type | |
Totems | 11 |
Moves | 31 |
Blocks | |
Other features | None |
Magic Orb | Unknown |
Target score | 1,000 points |
Difficulty | Undetermined |
Depths | 3 |
Boards | 3 |
Previous | Current | Next |
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Level 209 | Level 210 | Level 211 |
Level 210 is the twentieth level in Toys 'R' Joy. You must bring down 11 totems and score at least 1,000 points in 31 moves or fewer to pass this level.
Difficulty
- Most of the time you have to rely on rockets to bring down the totems, which can be tricky.
Stars
Points | 1,000 | Unknown | Unknown |
Difficulty | Unknown | Unknown | Unknown |
Strategy
- First board: If you have a combo in the totem column, match it. If not, rely on rockets and make biggest combos with rockets. Also, make rocket combos that destroy the required ground blocks in totem column. The bottom and broken stones should also be cleared.
- Second board: Break the porous blocks. After you've done that, if you have some combos in totem columns, match them. If not, again, rely on rockets. You can use your Color Burst here, or save it for the next board. Whatever you like.
- Third board: Tedious. If you haven't used your Color Burst, use it to break most of the porous blocks. Afterwards, rockets will fall. Match the biggest combos. It shouldn't be too hard to bring down all the totems. However, you do need a little bit of luck.
Trivia
- This is last level to date.